package com.golxen.framework.common.server.game.sync.message;

import com.google.protobuf.AbstractMessage;

public class SyncResponse {

	private int errorCode;
	private AbstractMessage.Builder<?> responseBuilder;

	public int getErrorCode() {
		return errorCode;
	}

	public void setErrorCode(int errorCode) {
		this.errorCode = errorCode;
	}

	public AbstractMessage.Builder<?> getResponseBuilder() {
		return responseBuilder;
	}

	public void setResponseBuilder(AbstractMessage.Builder<?> responseBuilder) {
		this.responseBuilder = responseBuilder;
	}

}
